Books donated to LUGOD by No Starch (Zope, Linux Cookbook, VMWare) and IBM
(LPI Linux Cert.)
A rather large box of books and an enormous collection of Linux Journal
magazines, donated by Steve Wormley.
Some nifty swag from IBM: retractable ethernet cables, and yo-yos.
Some swag from No Starch press: t-shirts!
Approx. 30 people showed up for the demonstration!
A pair of amusing pictures posted on the Wall-of-News.
No Starch sent Joel a copy of "The Linux Cookbook" for being LUGODer
of the Quarter (honored at our last meeting).
The raffle begins! Melissa Hardenbrook helps our speaker, Steve Smith,
pick out the winning tickets.
One of our raffle winners.
Pete Salzman triumphs over winning a yo-yo (they were popular, and going
fast!)
Dave Nelson, examining which item to take.
Out come the Actualdepth monitors!
The prototype of the newer model Actualdepth has a cool leg to stand on
in back...
...And is THIN!
The monitor's brick power supply.
The current model Actualdepth monitor (right).
Actualdepth monitors simply take in two video feeds. Steve has a PCMCIA
VGA card to create the second "display."
A shot from an interesting 3D-rendered animation which takes advantage
of the Actualdepth monitor's multiple LCD layers.
Seeing the Actualdepth in action works best if you're not across the
room from the screen. :^)
Everyone enjoyed the Actualdepth demo animation.
And some people got a peek at the back...
You obviously can't tell easily in a flat photograph, but the large black
chunks in this hellish scene are on the front screen, closer to the
viewer.
Steve Smith from Deep Video Imaging talking about what kinds of uses
the Actualdepth has, other than games and cool 3D demos.
Here, a 3D modelling program is shown, with the 3D rendered image on the
'back' screen of the Actualdepth monitor, and the wireframe and
controls overlaid on the 'front.'
More 3D modelling, taking advantage of the Actualdepth's displays.
Here, a preexisting Windows CAD design program is made to work similarly
without any software modification. The OS is simply told it has a
multi-headed display, and some windows are moved to one screen, while
others are moved to the other. (Normally, this is just left and right
monitors. On the Actualdepth, it's front and back layers!)
You can see through and around this dialog box, to the rendered graphics
behind it.
More of the dialogs.
Steve Smith, answering questions.
Concentric circles. Every other one is on a different layer (i.e., at
a different depth.)
...This is MUCH more obvious when you look at it from an angle!
A demo. display for an in-car music player. The "Stop" button is pushed,
and is literally further away from the viewer than the other buttons,
since it's on the back panel.
...Now the "Play" button is bushed.
A demo. display for an in-car navigation system. The map and text are
on the upper layer, while the picture of the city is behind it.
"Change Into Left Lane Now!" flashes between the two layers ("looms"),
which gets MUCH more attention than mere flashing, since humans are more
aware of things moving towards them.